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San andreas two player
San andreas two player




san andreas two player san andreas two player

Turf earnings have been increased significantly for gangs (to help more adequately compensate their battle costs). Non-gang members that enter the point boundaries of an active point war will now be warned that they must leave.Īdded the /nextpoint command to see the next available point.Īdded a family/gang gun locker which can be set down by a rank 6 (via /adjust), which allows gang members to deposit materials into it that can then be turned into weapons. Gang members within the point boundaries of an active point war now have their nametag color set to the gang color.Īll points now have a 3D text label at the pickup icon, that displays the point name, point owner and for the Drug House and Crack Lab how many grams are available for sale. The point boundaries of active point wars are now automatically enabled and blink (similar to turfs). The Fossil Fuel Company point now generates a base income (in the absence of a fuel system). The /points command has been transformed into a colorized dialog (similar to how /turfs works). Materials Pickup 3 (the boat matrun) has been added as a point at Palomino Creek.






San andreas two player